PortfolioResumeTalksPressAbout
Snap Spectacles AR Lens
2021

Snap invited me to create an AR lens experience for their Spectacles hardware.

My lens showcased 3D maps of bathemetry data around three island chains. I used the Gridded Bathymetry Data from GEBCO, processed it with gdal, and built 3D models with Blender.

From then on I built the lens in Snap's Lens Studio, starting with the scene positioning. The lens begins with a 2D menu to explain the interaction process and to swipe between bathymetry options, making use of the touchpad on the side of the Spectacles lenses.

The island models are colored with a gradient shader to indicat height, including contour lines for every 1000m. The lens also incorporates hand gesture tracking; when the user points with one finger, the map tilts on one axis. The Spectacles hardware includes pretty impressive scene-tracking, so the user is able to "place" a bathymetry map at a point in their room, and then walk around it to explore the contours.

Snap Video about the Lens